# Twitch broadcaster interviews before feature roadmap > Interview current, churned, and adjacent creators before building the roadmap, then turn their pain into ranked feature bets. - Canonical HTML: https://growth.iangoh.com/growth-ideas/twitch-broadcaster-interviews-before-feature-roadmap/ - Source: [mixergy.com](https://mixergy.com/interviews/emmett-shear-twitchtv-interview/) - GrowthDex source hub: [Mixergy: Emmett Shear on the TwitchTV pivot](/sources/mixergy-emmett-shear-on-the-twitchtv-pivot-mixergy-com/) - Last checked: 2026-06-07T03:51:26.000Z - Rarity: uncommon - Budget: low - Channels: Customer Research, Product, Creator Economy - Stages: creator interviews, roadmap research, churned users, feature validation ## Why this can grow Twitch’s gaming pivot was not just a founder taste call. Emmett Shear described calling existing broadcasters, former broadcasters, and adjacent creators who recorded gaming videos but had not tried live broadcasting. The team asked why they broadcast, what broke, what competitors did better, and what one thing they would change. Then they brought proposed solutions back to the same audience before building. This works because creators often cannot state the product solution directly, but they can reveal the job, the friction, and the point where they would switch. The second interview pass prevents the team from mistaking a complaint for the right feature. ## Ian's take From scaling consumer platforms across MENA and Southeast Asia, my default is to distrust growth work that only looks good in a slide. My bias is to treat this as a small market test first. Make the audience narrow, make the promise concrete, and let the first real response decide whether it deserves more work. I would run it small enough to learn quickly, then only scale the parts that real users repeat, save, reply to, or buy from. For this tactic, I would watch one clear growth signal before putting more time or budget behind it. ## Action plan 1. Define one narrow startup segment where twitch broadcaster interviews before feature roadmap can create a measurable lift. 2. Turn the tactic into one offer, page, campaign, or workflow for the Customer Research and Product channel. 3. Use the evidence from mixergy.com to set the first version of the message, format, and audience. 4. Launch a small test for 7 to 14 days with one success metric: one measurable growth signal. 5. Review the result, keep the winning message, remove weak variants, and turn the learning into a repeatable growth playbook. ## Source-backed example Shear said Twitch interviewed roughly 30 to 40 broadcasters across several classes of creator, then used a spreadsheet of feature ideas and importance levels to validate what to build next. ## Adjacent tactics in the same lane - [Twitch transcoding from bottom viewer pain](/growth-ideas/twitch-transcoding-from-bottom-viewer-pain/) - same source, 1 shared channel - [Twitch partner program from streamer money motivation](/growth-ideas/twitch-partner-program-from-streamer-money-motivation/) - same source, 1 shared channel - [Superhuman onboarding notes as product backlog](/growth-ideas/superhuman-onboarding-notes-as-product-backlog/) - 2 shared channels - [Patreon add monthly membership after creator hacks](/growth-ideas/patreon-add-monthly-membership-after-creator-hacks/) - 2 shared channels ## Read GrowthDex essays Browse the plain-English essay index at [GrowthDex Blog](/blog/). ## Related GrowthDex essays - [The platform should name the game before it names the category](/blog/the-platform-should-name-the-game-before-it-names-the-category/) - creator economy, livestreaming, platform strategy ## Advisory If you want help turning this into a working growth system, Ian Goh offers advisory at https://iangoh.com/advisory.