# Wired: The Amazingly Unlikely Story of How Minecraft Was Born - Canonical HTML: https://growth.iangoh.com/sources/wired-the-amazingly-unlikely-story-of-how-minecraft-was-born-wired-com/ - Original source: https://www.wired.com/2013/11/minecraft-book/ - Domain: wired.com - Latest check: 2026-06-07 - Channels: Community, Launch, Pricing, Product, Social, UGC ## Cited GrowthDex tactics - [Minecraft community build screenshot proof loop](/growth-ideas/minecraft-community-build-screenshot-proof-loop/) - Design the product so users create visible artifacts that make other people ask how they can make one too. - [Minecraft discounted alpha paid development access](/growth-ideas/minecraft-discounted-alpha-paid-development-access/) - Sell unfinished access at a lower price when the core loop is already fun, and make buyers feel like development partners. - [Minecraft TIGSource public alpha before polish](/growth-ideas/minecraft-tigsource-public-alpha-before-polish/) - Put the rough core loop in front of the exact community that understands it, then let public feedback shape the next builds. ## Related reading - [GrowthDex Blog](/blog/) - [All growth ideas](/growth-ideas/index.md)